One neuron drawn as a coast. Waves come in over sandbars, fill a pool, spill through a sluice, and the backwash runs back over the sand that made it spill. Click a sandbar to send a wave.
| On the beach | In the neuron | What it does here |
|---|---|---|
| Waves | Voltage and current | The signal. Height of the water is the potential. |
| Sandbar at a channel mouth | Synapse strength (weight) | A deeper, wider mouth lets more of each wave in. |
| Marshy shallow channel | Dendrite (cable) | Low-pass filter: fast ripples die, slow swells reach the pool. |
| Soma pool | Soma membrane potential | Adds up what arrives; drains slowly when nothing comes. |
| Berm and sluice | Axon initial segment (Na⁺ channels) | When the pool reaches the berm, the sluice opens once, then stays shut for a moment (refractory period). |
| High lake behind the dunes | Ion gradients, kept by the Na⁺/K⁺ pump | The spike's energy comes from here, not from the incoming waves. Spill too fast and it runs low. |
| Narrow channel with walled banks | Axon with myelin | Walls stop seepage, so the wave stays sharp and fast. |
| Wave machines along the channel | Nodes of Ranvier | Each one re-lifts a passing crest so it arrives full size. |
| Backwash | Back-propagating action potential | The spill also sends a wave back up every dendrite. |
| Wet footprint | Eligibility / presynaptic trace | A wave that just came in leaves soft sand at its mouth for a while. |
| Backwash meets a wet footprint | Spike-timing plasticity (LTP) | The mouth deepens. A wave that arrives just after a spill makes it shallower (LTD). |
| Tide | Dopamine and other neuromodulators | One signal for the whole beach: fixes soft footprints that are still wet. |
| Far shore and hot zone | Apical tuft and Ca²⁺ spike zone | Too far to fill the pool alone. With the backwash at the same time it ignites and the pool bursts (Larkum's BAC firing). |
| Berm keeper | Homeostatic plasticity, AIS shift | A busy pool gets a taller berm; a quiet one a lower berm. |
| Weak ping | Sub-threshold probe | Feels the sandbars without moving them: no spill, no backwash, no write. |
A toy, built to be seen. The water is a linear shallow-water network on a graph of cells; the sluice, hot zone, wave machines and sandbar rules are designed switches, not ion-channel models, and the numbers have no units. Genes, the builder that decides what kinds of sand and berm a beach can have, are not in the simulation at all.