ANTTI'S BRAIN — FLIES
the dumbflies have left the webcam and entered the brain.
every fly carries its whole old mind: three 32×32 thinking fields — perception → memory → decision — that drift, kick, decay and settle into patterns.
each fly has a real eye. it is rendered by the same raymarcher you see through, so the moons lens what the flies see, the mirrors multiply them, and they can see you — your face is the orb you carry. they eat light and motion, they mate when their decision field fills, their children inherit blended fields.

the descent still runs: find the gold crystal, open the seal, go deeper.
F picks the fly you look at · R rides it · H hides the panels.
first launch: the GPU driver compiles the shader once, then caches it.
waking up…
Brain — Descent — fps
level1
room in level—
chamber—
index / shape—
mass · twist—
key crystalnot found
modeBoundary
boundary—
music—
position—
—

The descent

The flies —
population—
births · deaths—
deepest lineage—

Fly —

age · generation—
energy—
cone · reach—
speed · size · shade—
patterns P · M · D—
EYE
PERCEPTION
MEMORY
DECISION
W A S D move · Q E down/up
drag to look (inverted) · shift boost
F pick fly in view · R ride it · H hide panels
gold pulse = the key · red membrane = the seal